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Uppercut by Ryan N. Wilcox


Nothing like those caves above ground

Nowadays many movies have 3D animated effects in them. My goodness, these effects are used to cover up and hide things in movies that have no reason to have 3D effects in them. In the early eighties, when 3D was a new art form, and the next generation of video games was rising (with whopping 8 bit graphics), there were two movies that highlighted all that the 3D world of movies and video games had to offer. Today, we'll be discussing the second of these two movies,
The Last Starfighter (1984).

Alex Rogan was a normal high school student growing up in a trailer park. He has hopes, aspirations, dreams, and a desire to get away and experience the adventures life has to offer. After mastering a video game, he is visited by a man who informs him that the game was a simulator for a real scenario in space and the galaxy is in desperate need of his assistance. After figuring out that this visitor, named Centauri (Robert Preston), wasn't totally crazy, he embarks on the adventure he could've only dreamed about, and of course, saves the galaxy while getting the girl in the end. 

For anyone who doesn't know this, every twelve-year-old boy has the following dreams: The dream that he has super powers, the one where aliens are real, and when he learns all the video games his parents have been telling him are useless pays off, and he saves the world as a result of his video gaming expertise. The Last Starfighter hits squarely on these dreams for young males. As a twelve-year-old when I first saw this movie, I was blown away by it. It focuses on the trials and tribulations of being a kid in today's society. Even though it was over twenty years ago, many of the technologies that we take for granted today were beginning to be a part of the lives of youngsters. One of the "biggies" was the early days of video games. The Atari 2600 had been out for some time and that was a staple, but what would come out in the next few years would change everything. Movies like Tron (the other movie I referred to earlier) and The Last Starfighter, had shown what the future of gaming was about to offer. Sure, it took many years to get to the level of effects that could be accomplished in the movies to hit the gaming circuit, but these were the foundations as to what we see in all games every day.

The visual effects of The Last Starfighter are fantastic, even for early stages of animation. The story focuses on what is the foundation of so many heroes in fiction. A youth thrown into an extraordinary situation, completely out of his element, where his talents (that were shunned in his life up until then) are now needed and rewarded. Alex Rogan goes from being a kid to being a man and saves the lives of hundreds of star systems while he's at it. He is shocked when he meets his alien pilot, Grig. As his character grows you learn that Grig's life on a different planet isn't so different than Alex's. Grig has a wifeoid and six thousand little griglets, sure, but they are a family and need their world to be a safe place just as Alex needs his world to be a safe for his family and loved ones.

Lastly, The Last Starfighter is one of the first fantasy movies where we get to see the type of gamebreaker we see in so many video games today. "Deathblossom" was the prototype weapons system in the Gunstar, the space ship Alex and Grig fly. It's a kick-ass multi-turret, spinning, kill as many bad guys as you can in one blow flying machine, and it's sweet to watch. It's the weapon you wanted to have in so many video games where you hit the "go" button and watch everyone disappear. It certainly would've made Asteroids a much easier game as while growing up. We would all sit and wait for the Deathblossom to go off and cheer when it did.

The Last Starfighter is one of those fantastic coming of age movies that is great for all audiences. It focuses on the types of issues young men all have to deal with when it comes to being socially awkward, and how they learn to outgrow it and be a man when the time comes. It is filled with great special effects and was groundbreaking in its take on the use of 3D animation for both video games and movies. I really love catching this movie from any moment in the storyline because it's fun from beginning to the demise of the enemies at the end when the commander answers his dying soldiers queries of "What shall we do now," with a very noble, "We die."

In fact, I think I'll go and sit down and watch it again right now.