A Stumblebum Interview with Butternutsquash’s
Ramon Perez and Rob Coughler
Dana Place

Butternutsquash is a web comic produced by Ramon Perez and Rob Coughler. We here at Stumblebum Studios have become big fans of theirs and wanted to take some time to introduce them to you. They were nice enough to take the time out of their hectic schedule let us interview them.

Where did the idea for Butternutsquash and its name come from?


ROB: Butternutsquash is a gourd near and dear to our hearts. It was that gourd... If it hadn't been for... My Gram-pa's condition... Oh it's just too hard to talk about it right now.

RAMON: The name aside - as Rob so eloquently skirted the subject - BNS began when I was approached, in the summer of 1999, by an agent looking to put together a comic’s page as an insert into Canada’s national independent papers (i.e.; NOW,EYE.) She was seeking out people who could supply original content and someone recommended me.

Back in high school I used to do up some fun comic strips ridiculing my friends and of course I - because I have no shame and well do not respect my friends :) I figured this would be a nice avenue to revisit - in turn having made many new friends since starting my life in Toronto I now had so much more new material. Rob, at the time, was helping me out some on another comic I was writing for an RPG publisher so it was quite natural to ask him if he wanted to come in on the pitch. We put together a few ideas and I drew one of them out. After a few months the Comic insert project was shelved due to lack of support - and so BNS was shelved as well.

I later put up some of the BNS images on my art {calaverastudio.com} website and before I knew it many of my RPG fans were clamoring to see more. So after about a year I decided to go ahead and do it as a web comic - having never heard of web comics before I thought this would be pure genius (obviously I was waaaaay behind on the times as there was already a web comic’s nation) and the rest, I'm guessing, you can figure out...

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Do either of you have any formal art training, or any schooling that has helped you with the comic and the site?

RAMON: I attended Sheridan College and majored in the Illustration program - However most of what you see that goes into BNS was self taught.

ROB: I practiced the fine culinary art of crayon eating from a tender age.

Do either of you have jobs other than working on the comic, and if so, are those jobs source material for the comic?

RAMON: I wish I could be making a living off of doing BNS - but that’s not the case - but perhaps one day. By day (or night depending on my schedule) I make my living as a freelance illustrator - the greater body of my work lies in Role-playing game books and magazines, and I'm slowly making a transition into comics. I’m currently working on SPELLGAME - a new comic from a local Canadian publisher. Issue 1 of which should be on the shelves as you read this.

Suffice to say my job isn’t really that exciting as I work alone in my own studio - but my life is an open book when it comes to BNS and we rape it clean.

ROB: I won't bother mentioning my jobs right now cause I could have a different one tomorrow. I am constantly taking on little things here or there. In the past some of my main jobs included a coffee shop, a sex shop and a bookstore. As for influencing our strip, the strip really is our lives.

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What comic books do you read if any? And if you do, who would you say your favorite writers and artists are your influences?

RAMON: I read comics quite regularly. My favourites include HELLBOY, SOLO, WALKING DEAD, PVP, GROUNDED to name a few - plus I am always combing back issue bins for classic stuff. I have many favourite artists - so I won’t go into that list - but I will say they all influence me in many ways. Whether it is composition or how some guy draws an elbow. As for writers I have a few - I don’t think I'm really influenced by their methods. Though I should probably pay attention and learn something...

How do your friends feel about being in the comics, and have you ever had any of them take issue with their part in it?

ROB: Quite the opposite, we get friends complaining that they have yet to be in our comics.

RAMON: uhm, what he said.

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How does the collaboration on each strip work?

ROB: We each have an idea, then we oil up and have a Greco-Roman wrestling match in the buff to see whose idea we go with.

RAMON: No ... heh, heh ... seriously we ... uhm, OH GOD IT’S TRUE!! IT’S SO TRUE! MY LIFE IS SUCH A LIE...

Seriously, no really, though it’s a very much back and forth thing when developing the idea, sometimes weighing more to one of us than the other. Then we do things “ classic MARVEL style” where I go off and draw the strip with a vague idea of dialogue - but with a strong sense of visual pacing in mind and then we reconnect after the strip is done visual and polish up the dialogue.

How long does it take you to put each strip together, from start to finish?

RAMON: It can be anywhere up to a full day’s work or more depending on how visually complex the comic happens to be that week.

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Due to the sexual content of your comics, have you ever gotten any complaints about any of your strips?

ROB: The only complaint we get about our sexual content is in the boudoir... wait I think we may have just insulted ourselves.

How did you start working with Speakeasy comics?

ROB: Drinking, long hours of drinking.

RAMON: I will agree with that statement 100%.

Is Vince’s love for his dog based on any particular person or experience?

ROB: It's based on Vince loving his dog. I mean we are serious, we have given you guys the toned down stuff.

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Since your comic is based partially on your lives and the lives of your friends, have you ever had any problems with people you have met or that you know confusing the fact and the fiction?


ROB: We have trouble confusing fact and fiction. So we are certainly not about to fault it in others.

RAMON: I think the line can be blurred sometimes and people take us as the characters. While the strip is based on us and our lives in a weird sort of way the characters from BNS have taken on their own personalities separate from us. Plus they’re damn good lookin’...

Along with the success of the comic strip on the site, do you have anything coming out that we should be looking forward to in stores, or any places (i.e... conventions) we can catch you at in the future?

ROB: We hit pretty much every Toronto Convention and at least one of us will be back in San Diego next year.

RAMON: As I mentioned above, I am working SPELLGAME for SPEAKEASY COMICS which is hitting the shelves this month, followed by the BUTTERNUTSQUASH comic in November, which while reprinting the web-comic will actually have a lot of new material interspersed throughout to make it a must have. That aside, there are always ideas percolating in the back of my mind that beg to be put to paper. One day they’ll all have their say - some sooner, some later.

As for conventions I think we’re done for the year, though if things change we’ll always post some notice on the website. As for next year I think we’ll try to make it the year of the squash!

Thank you very much guys for your time in answering these questions.

R&R: No problem...

Thanks guys,

Dana Place
Stumblebum Studios


You can check out the Butternutsquash web comic, updated news, and other works from Rob and Ramon at http://www.butternutsquash.net.

The first issue of the Butternutsquash comic book from Speakeasy Comics is now available to order in this month’s Diamond Previews Catalogue. The order code is SEP05 3805. Contact your local retailer to order a copy today! Use the
Comic Shop Locator to find a retailer near you.